Showing posts with label emergence. Show all posts
Showing posts with label emergence. Show all posts

12KUBE

To whom it may concern,

I am currently involved in the development of a project for an art-festival-rave-exhibition planned for an undisclosed point of time this future. The working title is 12KUBE, and the skinny is basically a setup for 12 separate exhibition spaces for 12 invited artists, all housed in a large venue yet to be defined.

In this process I'm looking into developing a scheme that is universal, site-unspecific, and incorporate ideas from our collective interest in emergent behaviour, game theory and to some extent perhaps situationism applied in architecture. The overall aim is primarily to investigate a spatial organization detached from traditional functionalist paradigms, with aims to establish an architecture that is inhabited or occupied rather than executed as part of program, meaning an effort to fertilize natural bottom-up emergant behavioural patterns.

This is of course a paradox, and this is where any discussion of such ideas begins. How to design a system of non-design? And isn't any large gathering of individuals inherently subject to emergent behaviour?

What follows is a series of initial sketches, outlining the basic premise.

For those not familiar with Conway's Game Of Life, here is some further reading hypertext:


What I find interesting in this approach is the potential of colliding organizational systems, the overall configuration of the space is generated by a simple set of rules. The collision as such comes into effect when human agents operate in the negative, left-over/in-between-space the first system dictates, and their own operational agendas as participants.

The interior of the cubes themselves will of course also play a large part, and attract or detract attention in relation with their content, and I assume various architectural or other attributes will become relevant, in particular use of light, sound, heat. I would propose to keep the main hall largely darkened, with potential to temporarily illuminate sections of the space to stage ephemeral, pop-up performance/eventspaces that in theory could occur at any place or at any time within the darkened space. These events could be utilized as catalysts to temporarily activate unpopular parts of the playing field effectively "breaking the fourth wall" by making the participants momentarily self-aware. To further underline the potentials of the concept, I would also propose eventual seating arrangements to be mobile, lightweight and singular, this importance made evident in this film (@20:20), which I also highly recommend watching in full.

There are different approaches to the kind of games Conway's "Game of Life" represents, if not only in terms of geometric similarities. A familiar example is the simple game of tic-tac-toe, as mentioned in the leda tutorial. Another example to some extent, the windows classic minesweeper. Another more prolific, the japanese game GO.

Below is a set of investigations I did during todays lecture on modern day virtue-ethics. Incidentally, the flipside provided me with the alternative tic-tac-toe approach, produced some months earlier at a similar event.


The rules I experimented with included the following: Each cube may create clusters, but no larger than three in size. Clusters may join orthogonally or diagonally, with a maximum length of two cubes orthogonally, and three diagonally. Spacing between clusters are related to their size, a cluster of two may not be in closer proximity to another cluster than two cubes, singles may be positioned within a single cube's distance. This complicated exercise in parametric design was performed using a supercomputer.

The alternative tic-tac-toe exercise followed standard championship rules. X vs O, five in a row wins and ends the game.


That is all for now. Any feedback is appreciated. The project is a collaboration with and the brain-child of Michael Hare.

Press play to activate soundtrack:


Assume that this ash/dust cloud will be around for a weeks, months, or even years. How will that effect our (everyday) life? Will we still take that cheap flight trip to London? Could this ephemeral apocalypse speed up the development of high-speed rails in Europe?

In the common discourse on and around SPS, reading Steven Johnsson and Manuel De Landa, the idea of the city as an ecosystem where the city is the result of the emergent intelligence of its agents has been discussed. Taking that idea to a bigger scale, we might consider the Gaia hypothesis, where the world is considered a "a complex interacting system that maintains the climatic and biogeochemical conditions on Earth". The idea of the world as a selfregulating system has been on my mind since last night, when a friend talked about how old nordic mytholody explained the eruptions of Eyjafjallajökull as nature selfregulating the effects of cheap airlines.

There is something interesting in the Gaia Hypothesis in relation to Steven Johnsson's Emergence, since the theories of emergent behaviour both deconstruct and reinforce the idea of Mother Earth. Taking the magic away but at the same time explaining the script.

I am not sure where this post is leading, but there is something in the air.

Mysterious dust miracles

Here he is; Sai Baba curing the illness in life with mysterious dust. You might recognize the sleeve.





Thorvaldsens Efterklang

foto: Brian Buchard

The album cover for the new Efterklang Album, Magic Chairs, is a poetic music shot and brilliant architecture photo at the same time. The way it uses M. G. B. Bindesbølls Thorvaldsens Museum as the settings for a "ephemeral fairytale" happening on a rainy Copenhagen day is completely in the SPS spirit.
Buchards photo adds a new layer to the museum that is worth as much as any installation - a story you'll have in mind every time you visit the museum and look into the empty atrium.
On the back of the cover you will see all the multicolored pennants lying on the ground as a result of this sudden phenomena. In case you don't flip the LP you might believe that these light weight patterns will gone in a few seconds leaving no traces at all, but imprints the trajectories in your memory. What are the chances to ever experience this? Small i suppose, but as you examine the photo you'll see that this phenomena was exactly what the guys from Efterklang saw when they went to Thorvaldsens.

Does here always has to be somewhere else?





Springdigging 16th of March 2010.

It is arrogant to think that things just appear, that it is something that just comes natural with time.